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Feudal kingdoms western europe map
Feudal kingdoms western europe map














  • Balanced - Holding types will be relatively evenly distributed.
  • World generation will use 4 feudal seeds, 1 tribal seed, and 1 nomadic seed.
  • Feudal Heavy - Most holdings will be feudal.
  • This can adjusted to change the ratio of holding types to the following:
  • Numbers one to seven - Every province is given the same number of slots.
  • Random - Assign between one to seven slots to each province.
  • Historical - Use the historical number of slots.
  • The number of holding slots can be set to the following:
  • Number of Children - Select the minimum and maximum number of children for every married ruler.
  • This is a requirement for a specific achievement
  • Age Span - Select the minimum and maximum age of rulers.
  • Marriage Percentage - Change how many rulers are married during world generation.
  • Female Ruler Percentage - Change how many rulers are female.
  • Keep in mind that drastically changing some of these can lead to quick game overs. The following sliders can be changed to effect the make-up of the world.
  • Random Culture and Religion Names - Both Culture and Religion names are randomized.
  • Random Religion Names - Religion names are randomized.
  • Random Cultural Names - Culture names are randomized.
  • Historical - Religions and Cultures keep their standard names.
  • Names for religions and cultures can be set to the following: (This setting unlocks the ability to change the features of religions by clicking on the small green button at the bottom of the screen.)
  • Random - Religions are given random features.
  • Historical - Religions keep their historical features.
  • Religious Features can be set to the following: Holy sites tend to be grouped somewhat nearby where the religion is generated, but some can be relatively far away.

    #FEUDAL KINGDOMS WESTERN EUROPE MAP FULL#

    Using Random or Full Random will also randomize the location of each religions corresponding Holy Sites.

  • Full Random - All religions including heresies will be randomly distributed around the map.
  • Heresies and minor religions won't appear frequently.
  • Random - Religions will be grouped randomly around the map.
  • Historical - Religions are found in their historical locations.
  • Religion Distribution can be set to the following: If you lack a specific DLC, then you will be unable to play as the randomized religion that overwrote it. New religions are simply the base game religions but possibly given new names, icons, and/or features. Note: Randomized religions still require the corresponding DLC to play them.
  • Animal Kingdoms - Animals will also be included.
  • Full Random - Mixing pot and extinct cultures will also be included.
  • feudal kingdoms western europe map

  • Random - Era-appropriate cultures will be grouped randomly around the map.
  • They will be found in the same location as normal. Number of Dukes/Kings/Emperors - These all determine the relative frequency of the different ruler types in the world and can be set to None, Few, Normal, or Many. Number of Counties - This determines the maximum number of counties that each ruler can be given at the start and can range from 1 to 8. Random World is intended to create a start similar to the standard starts, but with changes to any combination of cultural and religious data.














    Feudal kingdoms western europe map